Designing a corporate LMS where every role has its own world

A token-based HR learning platform built for 3 distinct user roles — from IA and design system to a launch-ready prototype. Delivered in 1 month as team lead and internal mentor.

ProjectTeam.UP
Year2026
Zero to One EdTech HR Tech Design System Team Lead

Overview

ProjectTeam.UP
CompanyDeutsche Tech Akademie
Year2026

What we were building

Companies lose people before they even start. Not because the job is wrong — because the onboarding is broken.

Team.UP is a corporate LMS built around five core capabilities — onboarding, training and testing, a searchable knowledge base, competency management, and a rewards system — all scoped to three distinct roles: Employee, Learning Manager, and Admin.

The core design challenge wasn't just building screens. It was building three separate product experiences that share one visual language — without making any role feel like an afterthought.

We started with a problem most LMS tools ignore: when everyone sees the same interface, nobody feels like it was built for them. Team.UP is role-first by design — every dashboard, every navigation pattern, every content type is scoped to the person using it.

How it works

Platform functionality

How does it work in Team.UP?

Team.UP platform functionality — onboarding, training, knowledge base, competency management, rewards

The problem

Every role saw the same interface — and felt like an afterthought

Most corporate LMS platforms treat learning as a checklist, not an experience. That shows up in four recurring failures.

Key problems

Fragmented onboarding

Most LMS tools treat onboarding as content delivery. Team.UP had to solve it as a structured, role-aware journey — not a folder of documents.

No role separation

Existing tools force all users into one interface. Employees, managers, and admins don't share context — yet most platforms make them share screens.

Training without visibility

Learning happened, but nobody could track it. Managers had no real-time view of team progress, completion, or skill gaps.

Gamification as an afterthought

Points and badges existed in competing tools as decorative extras — not as a designed system connected to real learning milestones.

My contribution

What I shaped across three roles

As team lead, I designed the Employee experience myself end to end, and directed the structure and logic for Learning Manager and Admin — then built the shared system that held all three together.

Contribution by role

Employee

Navigates personalized learning paths, completes daily micro-modules, and tracks their own skill growth through an intuitive dashboard.

Learning Manager

Curates content libraries, assigns training batches, and analyzes team performance trends to identify critical knowledge gaps.

Admin

Manages system integrations, user permissions, and high-level security protocols while ensuring the entire ecosystem scales seamlessly.

01

Employee Experience

Designed end to end, from information architecture to final UI — the dashboard, course flows, all lesson types, Point Shop, and profile are my individual contribution within the team.

02

Learning Manager Experience

Defined the structure, logic, and prototype direction for the LM flow — screen hierarchy, navigation, key interactions — then reviewed and refined the team's execution against that reference.

03

Admin Experience

Same model as Learning Manager: set the interaction logic and prototype reference for the Admin flow, then guided revisions until the execution matched the system.

04

Design System

Set up the shared Figma environment — naming conventions, file structure, and review process — that let the team build the component library and shared styles together, keeping four designers of different skill levels aligned to one visual language.

Interfaces

Three roles, walked through

Not just the dashboards — the everyday screens that make each role feel like its own product, not a permission level.

Employee

Learns, redeems points, and finds resources — built for someone who wants to get through their day, not manage a platform.

Learning Manager

Runs the operational core — assigns courses, reviews submissions, manages participants, and configures the rewards employees redeem.

Admin

Owns the platform itself — organizational structure, role permissions, and the subscription that keeps it all running.

The design system

One token system, every role, every theme.

Inter, Indigo #4648D4, glassmorphism cards, and light/dark themes driven by the same color tokens — not duplicated components. Change the token, not the screen.

Team.UP design system — colors, typography, elevation, and bento grid
Team.UP theme picker — Light, Dark, and System Sync driven by the same color tokens

Process

Four weeks, five phases

No developers, no product manager — every decision happened inside the four-person team, moving between research and screens in tight loops rather than one clean handoff.

Process phases

01Week 1

Discovery

Competitive analysis (SmartExpert, Paradiso, HillelLMS) via Perplexity, market research, and defining the three roles the whole product would be built around.

02Week 1–2

Foundation

Information architecture, user flows, and the first reference screens — where I set the visual direction (Inter, Indigo, glassmorphism) the rest of the system would build on.

03Week 2–3

Parallel Build

Design tokens and components built together as a team, while role-based screens were designed in parallel across Employee, Learning Manager, and Admin — flows blocked out fast in Google Stitch before moving to full-fidelity Figma screens.

04Week 3–4

Validation

Review cycles against the design system, with prototypes tested end-to-end in Lovable to catch broken flows before polish.

05Week 4

Handoff

Final consistency pass across all three roles, then delivery as a launch-ready prototype.

Outcomes

Three roles, one design system, launch-ready in a month.

70+Screens across 3 roles, one design system
1monthFrom IA to launch-ready prototype
5Lesson types, each its own UX pattern
4First-time designers raised to commercial standard

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